Metro Rising
Metro Rising is a simple 2D Platformer and Metroidvania designed with movement mechanics, weapons, dashing, and ducking.
CONTROLS:
MOVEMENT
• Move Left: [A]
• Move Right: [D]
• Jump: [SPACE]
• Duck/Crouch: [LEFT CTRL]
• Dash: [LEFT SHIFT]
COMBAT
• Shoot: [LEFT MOUSE]
• Switch Weapons: [MIDDLE MOUSE]
This series of sublevels, containing a station, underground, and sky, is designed to be a beginner's teaching level for players without using in-game text boxes. The station serves as a safe playground where players can get familiar with the movement mechanics, weapon controls, dashing, and ducking, and get to try out their weapons on plenty of soldiers and drone enemies. The microchallenge of the station is to introduce players to the enemies and horizontal movement. Additionally, it introduces a simple saw trap at the beginning to give players the incentive to dash or wait until the saw trap moves away. The underground sublevel introduces platforms that the player can jump on, with some enemies presenting the challenge of gunning while on limited platform space, with a small pit of enemies. The level in general communicates without text through platforms that require you to jump to progress further into the level, and more enemies. Failure or death in this game is rather light when it comes to punishment, as when the player dies, they respawn and any enemy they have killed beforehand remains dead, leading to less frustration of having to kill the enemies all over again. The final exam part comes in the sky sublevel, where the player has to confront a monster that fires multiple projectiles that deal medium-high damage, requiring the player to time their jumps, dashes, and know when to attack or evade. Dying in the sky sublevel does not transport the player back to the station; instead, they spawn back on the sky sublevel and can take on the monster once again until it's defeated. When the player defeats the monster and the death animation concludes, the game resets the player back to the original state, allowing them to run through the level in different ways or to attempt to beat the level faster.
WORKS CITED AND ASSETS USED:
GRAPHICS:
https://bakudas.itch.io/generic-run-n-gun
ASSETS:
https://drive.google.com/drive/folders/1Gdu3AyH0SzkGSyaFTUrAtXVUiJDBfM5r
BACKGROUND MUSIC:
DESTRUCTOR BY THE GEE J
MOST, IF NOT ALL, GAME ASSETS ARE CREATED VIA THIS TUTORIAL:
SOME CODE IS WRITTEN WITH THE ASSISTANCE OF AI, MORE SPECIFICALLY, CURSOR AI
https://www.cursor.com/
FOR EXAMPLE: THE RESPAWN MECHANIC WAS DEVELOPED AND WRITTEN WITH THE HELP OF THIS A.I.

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